package componentes;

import java.awt.image.BufferedImage;

import com.uqbar.metalGear.MGSScene;
import com.uqbar.vainilla.DeltaState;
import com.uqbar.vainilla.GameComponent;
import com.uqbar.vainilla.appearances.Sprite;
import comportamiento.ControlesPJ;

//public class Fondo extends GameComponent<MGSScene>{
public class Fondo extends Componente{
	
	int xInicial;
	int yInicial;
	
	public Fondo(int x, int y, BufferedImage imagen, ControlesPJ controles, double velocidad){
		
		super(x, y, imagen, controles, velocidad); 
		
		this.xInicial = x;
		this.yInicial = y;
	}

	public int getxInicial() {
		return xInicial;
	}

	public void setxInicial(int xInicial) {
		this.xInicial = xInicial;
	}

	public int getyInicial() {
		return yInicial;
	}

	public void setyInicial(int yInicial) {
		this.yInicial = yInicial;
	}
	
}
